CS2 Float Explained: What the Wear Number Means for Your Wallet

Sukie · Founder & Market Tracker
Sukie built and maintains the price feed behind CS2 Skin Prices, which has recorded the lowest live listing for a fixed list of skins, cases and knives every three days since 31 July 2026, and she tests marketplaces with her own inventory. She writes and updates every guide on CS2 Skin Prices herself.
Last updated: 2026-10-19
Every skin in Counter-Strike 2 carries a hidden number between 0 and 1, and that CS2 float value quietly decides more about the price tag than most buyers realize. Two AK-47 Redlines with identical names can differ by 30% or more in price purely because one rolled 0.16 and the other rolled 0.35. If you have ever stared at two listings wondering why one costs so much more, this number is almost always the answer.
Since 31 July 2026 my price feed has read the lowest live listing for a fixed list of skins every three days, several of them in every wear tier they exist in. The most common mistake I see budget buyers make is treating the wear name — Field-Tested, Minimal Wear — as the whole story, when the number behind that name is what actually separates a bargain from an overpay.
This hub covers what the wear number is, how the five tiers break down, why some skins skip tiers entirely, and which myths cost people real money. Each section links to a deeper guide when you want the full detail on one piece.
What a Float Value Actually Is (and Why It Never Changes)
The moment any skin enters the game — out of a case, from a trade-up contract, or as a weekly drop — it is assigned a wear rating between 0.00 and 1.00. That number is permanent. It does not creep upward as you play matches, it does not reset when the skin is traded or sold, and there is no way to polish it lower. A skin that rolls 0.0421 at unboxing will read 0.0421 in ten years, whether it sits untouched in an inventory or fires a million rounds. BLAST's guide to wear levels covers the technical background; the practical takeaway is that the number is a birthmark, not a battery.
The rating controls how much wear the finish displays: scratches on the body, faded paint on edges, exposed metal along the barrel. Valve's five named tiers — Factory New down to Battle-Scarred — are simply labeled slices of that 0-to-1 scale. Inspecting a skin in-game shows you the visual wear and the tier name, but not the exact digits. For those you need a third-party lookup like the csfloat.com checker, and the whole process takes under a minute — I walk through every method in how to check a float before you buy.
One more quirk worth knowing: rolls are not spread evenly across the scale. Unboxing heavily favors the middle tiers, which is why Factory New copies of most skins are genuinely scarce even though the tier looks like an ordinary 7% slice on paper.
The Master Float Chart: All Five Wear Tiers
Here is the full scale in one table. The price column is measured, not estimated: the cheapest listing in each tier against the cheapest Field-Tested copy of the same skin, for the weapon skins my price feed and 17 October 2026 snapshot cover in both tiers. The ranges are wide because the curve really does differ skin by skin.
| Wear tier | Float range | Slice of the scale | Typical price vs Field-Tested |
|---|---|---|---|
| Factory New | 0.00 - 0.07 | 7% | +55% to +247% across 7 skins |
| Minimal Wear | 0.07 - 0.15 | 8% | 0% to +369% across 6 skins |
| Field-Tested | 0.15 - 0.38 | 23% | Baseline |
| Well-Worn | 0.38 - 0.45 | 7% | +9% to -29% across 8 skins |
| Battle-Scarred | 0.45 - 1.00 | 55% | -16% to -28% across 4 skins |
Notice how lopsided the slices are: Battle-Scarred covers more than half the scale, while Factory New and Well-Worn each get a sliver. That asymmetry is why a 0.45 and a 0.95 share a name but look nothing alike. The dedicated CS2 float chart page expands this table with visual descriptions and worked buying examples at specific numbers.
How Float Affects Price: Three Skins From My Price Feed
Abstract percentages only go so far, so here are three named examples showing how the wear number moves real listings.
AK-47 Redline. The Redline's float starts at 0.10, so Factory New copies do not exist and Minimal Wear is squeezed into a thin 0.10-0.15 band. That scarcity shows up plainly in my price feed: on the 7 November 2026 refresh the cheapest Minimal Wear Redline listed at $108.57 against $23.37 for Field-Tested, 4.65× the price for a copy that looks only slightly cleaner.
AWP Dragon Lore. At the top of the market, wear multiplies already-huge numbers. On the 7 November 2026 refresh the cheapest Factory New Dragon Lore listed at $9,699 against $4,204 for Battle-Scarred, 2.31× the price. Same finish, same rarity — the wear number does all of that work.
M4A1-S Printstream. The Printstream shows wear mostly as darkening on its white body, and on the same refresh the cheapest Factory New copy listed at $298.46 against $143.59 for Field-Tested, 2.08× the price. Yet a low-float FT copy near 0.16 looks close to Minimal Wear in-game, which makes it one of the better value plays I know — the buyer who checks the exact number pays FT money for near-MW looks.
Capped Floats: Skins That Skip Entire Wear Tiers
Not every finish uses the whole 0-to-1 scale. Many skins have capped ranges set by their designers, which means entire wear tiers simply never exist for them.
- AWP Asiimov is capped at 0.18 to 1.00. There has never been a Factory New or Minimal Wear Asiimov, and there never will be — the best possible copy is a low-float Field-Tested.
- AK-47 Redline runs 0.10 to 0.70. No Factory New exists, and you will also never see a truly beat-up 0.9-float copy.
- Glock-18 Fade caps at 0.00 to 0.08, so nearly every copy is Factory New with a tiny Minimal Wear sliver. "FN" is not a selling point here; it is the default.
Caps reshape prices in ways the generic curve cannot predict. On the Asiimov, floats just above 0.18 carry a hefty premium because they are the ceiling of what exists. On the Fade, a Minimal Wear copy is the oddity. Before you assume a wear tier is available for a skin you want, look up its actual range — a seller advertising the "best possible float" may be describing a cap, not a bargain.
Finding a skin's true range takes seconds: checker sites display the minimum and maximum alongside the exact number, and any database listing for the finish will show which tiers exist. Check the cap before paying any "rare low float" premium: a 0.19 Asiimov is near the best that exists, and whether it deserves extra depends on how many other copies sit that low, not on the number alone.
Field-Tested and Minimal Wear: Where Budget Buyers Win
If you are buying to use skins rather than collect them, the middle of the scale is where your money goes furthest. Field-Tested is the widest commonly traded tier at 0.15-0.38, and the difference between its two ends is dramatic: a 0.16 often looks one tier better than its label, while a 0.36 shows every scratch. Because most marketplaces price by tier name rather than by exact number, patient buyers can hunt low-float FT copies for essentially no premium. My guide to Field-Tested skins covers which finishes hide their wear best.
Minimal Wear plays a different role: it is the "looks clean in-game" tier at a fraction of Factory New money. In actual matches, viewed at gameplay distance, a 0.08 and a 0.02 are nearly indistinguishable — a point I test with my own inventory more often than I would like to admit. The Minimal Wear guide goes deeper on when MW is worth the step up, and the side-by-side Factory New vs Minimal Wear vs Field-Tested comparison shows the three tiers on the same skins so you can judge with your own eyes.
Common Float Myths That Cost People Money
The wear system attracts folklore, and some of it gets expensive. Five myths I see constantly:
- "Skins wear down over time." They do not. The number is fixed at creation, full stop. Nobody needs to "preserve" a skin by keeping it unequipped.
- "Lower float always looks better." Usually, but not always. Some finishes barely change across their range, and a few — the AWP Asiimov's near-1.00 "Blackiimov" is the famous case — are prized at high floats because the wear creates a distinct all-black look that can cost more than cleaner copies.
- "Steam shows the exact float." The Steam client and Market show the tier name and the visual model, never the digits. Buyers who stop there routinely pay a 0.14 price for a 0.149.
- "Trade-ups can reroll a skin's wear." A trade-up produces a new skin whose number is derived from the average of the ten inputs, mapped into the output's range. You cannot re-spin an existing skin.
- "StatTrak changes the wear pool." StatTrak and souvenir status have no effect on the wear number or its range — they are separate attributes.
Checking a Float Before You Buy
The wear number matters because the market prices it to the cent: on the 7 November 2026 refresh of my price feed an AK-47 Redline listed at $23.37 in Field-Tested and $108.57 in Minimal Wear, a 4.65× gap decided by a few hundredths of float. With gaps like that, sellers who know their exact numbers price accordingly — and buyers who do not are the ones funding the difference.
The good news is that checking costs nothing. Inspecting in-game shows the visual wear; pasting a listing's inspect link into a checker like csfloat.com reveals the exact digits in seconds. On the Steam Community Market, remember that a 15% total fee comes out of every sale, so sellers there price it in — one more reason two listings of the same skin deserve a closer look before you commit. Third-party marketplaces such as CSFloat, Skinport, and Buff163 display exact wear numbers directly in their listings, which makes comparing copies easier, though each platform has its own fees and cash-out rules to weigh. For skin-by-skin price context across wear tiers, start from our CS2 skin prices homepage and drill into the tier guides from there.
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Frequently asked questions
What counts as a good float in CS2?
It depends on the tier you are shopping in. Within Factory New, collectors chase anything under 0.01. For budget buyers, the practical wins are a Field-Tested copy near 0.15-0.20 or a Minimal Wear copy near 0.07-0.09, because both look close to the tier above while costing the tier you are in.
Does the float change when I trade, sell, or use a skin?
No. The number is assigned once, when the item is created, and never changes afterward. Playing thousands of matches, trading it through a dozen inventories, or listing it on a marketplace leaves it exactly where it started.
Why is a Battle-Scarred skin sometimes more expensive than a cleaner one?
A few finishes develop a sought-after look at extreme wear. The AWP Asiimov near 1.00 turns almost fully black, and those copies can out-price Field-Tested ones. Capped ranges also matter: when Battle-Scarred is a skin's floor tier, its best copies carry premiums.
Can two skins with the same wear number look different?
Yes. The paint seed controls where the finish pattern sits on the weapon, so two 0.20 copies of the same skin can wear their scratches in different places. On pattern-driven skins like Case Hardened, the seed matters even more than the wear number.
Do knives and gloves use the same float ranges?
They use the same 0-to-1 scale, but most have capped ranges. Gloves, for example, commonly run from about 0.06 to 0.80, so a truly pristine 0.01-style pair does not exist. Always check the specific item's range before paying a "low float" premium.
Where can I see a skin's exact CS2 float number?
Not in the Steam client — it only shows the tier name. Copy the item's inspect link and paste it into a third-party checker such as csfloat.com, which returns the exact digits plus the paint seed for free. Our step-by-step checking guide walks through all three methods.
